In a multiplayer game, when a player is eliminated, they are removed from the turn order entirely (CR 800.4a). The remaining players continue taking turns in the original order, skipping over anyone who has left the game. This elimination has no effect on the rules governing extra turns.
Extra turns are granted by spells and abilities (e.g., Time Walk, Taking of Minas Tirith) and work exactly as in a two-player game: the player who earned the extra turn takes it immediately after their current turn ends, or after the current turn if the effect was created during another player's turn (CR 500.7). Player eliminations do not cancel or interrupt scheduled extra turns.
One nuance: if the player who was supposed to take an extra turn is eliminated before that turn occurs, the extra turn is simply lost — eliminated players take no more game actions (CR 800.4a). Similarly, if an effect would give an extra turn to a specific other player who has since been eliminated, that turn does not happen.
Concrete example: In a four-player game, Player A casts Time Warp targeting themselves on turn 3. Before Player A's next turn, Player B is eliminated. Player A still takes their normal turn followed by the extra turn granted by Time Warp — Player B's elimination changes nothing about Player A's extra turn.
In short: extra turns are fully valid after eliminations as long as the player who earned them is still in the game when that turn would occur.
Unofficial fan resource — not affiliated with or endorsed by Wizards of the Coast. Answers are AI-generated estimates grounded in the Comprehensive Rules and are not a substitute for an official judge. Verify anything match-critical.