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Rules Answers › Mana, Costs & Casting

Can you spend mana from a Treasure token to cast a spell with flash during your opponent's turn?

Short answer
Yes. Treasure tokens produce mana of any color, and flash allows casting spells at instant speed — both work during an opponent's turn.

Treasure tokens are artifact tokens with the activated ability: '{T}, Sacrifice this artifact: Add one mana of any color.' This is a mana ability (CR 605.1a), which means it can be activated any time you could pay mana costs — including during your opponent's turn.

Flash (CR 702.8a) allows you to cast a spell any time you could cast an instant — which includes during any player's turn, as long as you have priority and the stack rules permit it (CR 116.1). So a spell with flash can be cast on an opponent's turn.

Combining these two rules: when you have priority during your opponent's turn and want to cast a flash spell, you can sacrifice a Treasure token as part of paying the spell's mana cost. The mana ability itself doesn't use the stack and resolves immediately (CR 605.3a), giving you the mana you need.

Example: It's your opponent's turn and they just tapped out to cast a creature. You have a Treasure token and a Mystic Snake (a flash creature with a counterspell effect) in hand. You cast Mystic Snake during their main phase (since it has flash), sacrifice the Treasure for {G} as part of the cost, tap your other lands for the rest, and counter their spell.

There are no additional restrictions here — as long as you have priority and are legally able to cast the spell, Treasure tokens are a perfectly valid mana source to use.

HIGH confidence CR 116.1 CR 605.1a CR 605.3a CR 702.8a
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Unofficial fan resource — not affiliated with or endorsed by Wizards of the Coast. Answers are AI-generated estimates grounded in the Comprehensive Rules and are not a substitute for an official judge. Verify anything match-critical.