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Rules Answers › Combat & Damage

Can you stack multiple triggered abilities from the same card to go infinite in the same turn?

Short answer
It depends. Multiple triggers from the same card can stack, but 'going infinite' requires specific conditions — triggers must keep generating new triggers without a stopping condition.

Triggered abilities use the words 'when,' 'whenever,' or 'at.' Each time a trigger condition is met, a new instance of that ability is placed on the stack independently (CR 603.2). So yes, a single card can generate multiple triggered ability instances in the same turn if its trigger condition is met multiple times.

However, 'going infinite' — creating an unbounded loop of triggers — requires that each trigger resolution creates the condition for the next trigger again, without any natural stopping point. CR 726 covers infinite loops: if a loop is truly infinite and involuntary, the game ends in a draw; if a player controls it, they must eventually choose to stop (CR 726.1).

A key limitation is that most loops also require additional resources (mana, sacrificing permanents, etc.), or the card's own wording prevents pure self-sustaining loops. Players who set up a loop they control must announce how many times it repeats and shortcut through it (CR 726.2).

Concrete example: Monastery Mentor triggers whenever you cast a noncremental spell, creating a Monk token. Casting spells one after another puts multiple triggers on the stack — but each requires you to cast a new spell, so it's not self-sustaining infinite. Compare to Hailfire loops with Grim Monolith combos where resolving triggers produces mana to activate abilities again — those can be announced as finite repetitions.

HIGH confidence CR 603.2 CR 726.1 CR 726.2
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