Blood Moon has a static ability that creates a continuous effect: 'Nonbasic lands are Mountains.' This effect applies to all non-basic lands on the battlefield the moment Blood Moon enters, regardless of their current tapped or untapped status. Tapping a permanent is simply a state it can be in; it doesn't shield the permanent from layer-based continuous effects (CR 613.1).
Continuous effects from static abilities are applied in a layered system (CR 613). Blood Moon's effect operates in Layer 4 (type-changing effects), removing all other land types and abilities from non-basic lands and making them Mountains with the basic Mountain mana ability. This happens instantly and universally, affecting every non-basic land regardless of its state.
Importantly, changing a land's type and removing its abilities does not untap it or cause any triggered effect related to tapping. If a land was tapped before Blood Moon entered, it remains tapped, just as a Mountain. It simply loses whatever abilities it previously had — it cannot be 'used' for those old abilities after the fact (CR 606.2 covers activated abilities ceasing to function when conditions change).
Concrete example: Your opponent taps their Breeding Pool for blue mana in response to Blood Moon entering. The mana is already in their mana pool and is fine. But if a second Breeding Pool was already tapped (say, for a previous action) when Blood Moon resolves, it is now just a tapped Mountain. Its {G/U} tap ability is gone; when it untaps, it will only produce red mana.
So Blood Moon immediately reshapes all non-basic lands — tapped or not. A tapped non-basic land loses its abilities the moment Blood Moon's effect is applied, meaning it cannot produce its old mana type or activate its old abilities once it untaps.
Unofficial fan resource — not affiliated with or endorsed by Wizards of the Coast. Answers are AI-generated estimates grounded in the Comprehensive Rules and are not a substitute for an official judge. Verify anything match-critical.