After a spell or ability finishes resolving, the game returns to the phase or step it was in when the spell was cast or the ability was activated. At that point, the active player (the player whose turn it is) receives priority first, as stated in CR 117.4.
This means even if a non-active player cast the spell that just resolved — for example, on an opponent's turn during their main phase — the active player still gets priority back first once the resolution is complete. The non-active player must wait their turn to receive priority.
Priority then passes in turn order: after the active player passes, each other player in turn order gets a chance to act before anything else resolves (CR 117.3a). Only when all players pass priority in succession with the stack empty, or all pass with something on the stack, does the game advance or the next object resolve.
Example: It is your turn (you are the active player). Your opponent casts Counterspell during your main phase. Counterspell resolves and counters nothing relevant. After resolution, YOU receive priority first — you can cast a new spell, activate an ability, or pass before your opponent gets another chance to act.
This rule is foundational: CR 117.4 states "The active player receives priority at the beginning of most steps and phases, after a spell or ability resolves, and after a player receives priority and takes no action." Always remember this when sequencing plays after a resolution.
Unofficial fan resource — not affiliated with or endorsed by Wizards of the Coast. Answers are AI-generated estimates grounded in the Comprehensive Rules and are not a substitute for an official judge. Verify anything match-critical.