Will of the Council is a keyword ability that appears on certain cards (like Brago's Representative or Council's Judgment). When a Will of the Council effect resolves, each player votes for one of the listed options. Crucially, the rules place no restriction on which option a player must choose — every player is free to vote for any available option, including the same one another player already voted for.
This is confirmed by CR 701.31 (Voting rules). Each player chooses one option when it is their turn to vote, and the effect then looks at the totals. If all players pile their votes onto a single option, that option simply wins with the most votes (or ties with others if applicable).
Some Will of the Council cards care about the majority option (the one with the most votes) or split effects among voted options. If one option receives more votes than all others, it is the majority. If there is a tie, the card's specific text determines the outcome — many cards grant the effect to all tied options or to the player who called the vote.
Concrete example: Council's Judgment is cast in a four-player game. Three players all vote for the same nonland permanent (e.g., an opponent's powerful creature), while one player votes for a different permanent. The creature with three votes has the majority and is exiled; the other permanent is not.
So yes, voting is unrestricted — players may coordinate (or be coerced) into stacking votes on one option, and this is both legal and often strategically relevant.
Unofficial fan resource — not affiliated with or endorsed by Wizards of the Coast. Answers are AI-generated estimates grounded in the Comprehensive Rules and are not a substitute for an official judge. Verify anything match-critical.